/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ module hunt.shiro.realm.RealmFactory; import hunt.shiro.realm.Realm; import hunt.collection; /** * Enables Shiro end-users to configure and initialize one or more {@link Realm Realm} instances * in any manner desired. * <p/> * This interface exists to support environments where end-users may not wish to use Shiro's default * text-based configuration to create and configure realms, and instead wish to retrieve a realm configured in a * proprietary manner. An implementation of this interface can access that proprietary mechanism to retrieve the * already-created <tt>Realm</tt>s. * * <p>The <code>Realm</code> instances returned will used to construct the application's * {@link hunt.shiro.mgt.SecurityManager SecurityManager} instance. * */ interface RealmFactory { /** * Returns a collection of {@link Realm Realm} instances that will be used to construct * the application's SecurityManager instance. * * <p>The order of the collection is important. The {@link hunt.shiro.mgt.SecurityManager SecurityManager} * implementation will consult the Realms during authentication (log-in) and authorization (access control) * operations in the collection's <b>iteration order</b>. That is, the resulting collection's * {@link java.util.Iterator Iterator} determines the order in which Realms are used. * * @return the <code>Collection</code> of Realms that the application's <code>SecurityManager</code> will use * for security data access. */ Realm[] getRealms(); }